//==============================================================================
// Jarl_anim.txt
//==============================================================================

import norse_sword_anim.txt
import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
            Visual Infantry G Myrmidon Head Iron
            ReplaceTexture infantry g myrmidon head iron/Cavalry Beta G Hippikon Head
      }
   }
}
//==============================================================================
define Sword
{
   set hotspot
   {
      version
      {
            Visual Attachments G Sword Iron
      }
   }
}
//==============================================================================
define Shield
{
   set hotspot
   {
      version
      {
	     Visual Attachments G Shield Small Iron
	     ReplaceTexture Attachments G Shield Copper/Attachments G Shield Iron
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			Set Hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_BoredA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_BoredB
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
		}
   }
}
//==============================================================================

anim Walk
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_WalkB
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_WalkB
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true
				}
			}
		}
   }
}
//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_DeathA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}
//==============================================================================

anim Idle
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_IdleA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Cavalry Beta N Heavy Cavalry_IdleA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
				}
			}
		}
   }
}
//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackB
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_attackC
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.48 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}
//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry Beta N Heavy Cavalry_FlailA
Replacetexture Cavalry N Jarl Horse Standard/Cavalry Beta G Hippikon Horse
Replacetexture cavalry n jarl standard/Cavalry Beta G Hippikon
Replacetexture Special N Jarl Cape map/Cavalry Beta G Hippikon Cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand Sword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm Shield hotspot
         }
      }
   }
}